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Fallout 4 brings new beauty to the Wasteland as well as plenty of factions all fighting for control. Bethesda titles are known for their lofty goals and massive worlds.
The scale of the map and scope of the game is huge, but so are the quirky physics errors and animations. The game starts out with the atomic 50s aesthetic, but with a few tech advances like robotic assistants. Cue the air raid sirens shortly after, and you and your family are taken to a fallout shelter to be kept safe from the atomic blasts destroying the world.
The dialogue is a step down from previous entries. While voice acting has been added in Fallout 4, the breadth of options has significantly decreased. In previous Fallout games, traits like Intelligence determined how your character spoke. Honestly, the main plotline is the weakest quest in the game, as seems to be par for the course in recent Bethesda titles.
The Brotherhood of Steel nets you some great power armor, while the Institute has arguably the better weapons.
You bring a companion along with you, and you meet a few characters along the way that fit the bill as solid companions. Nick Valentine is an interesting fella, for instance. They all pale in comparison to Dogmeat, the first companion you get. Other times, you get a bit of distance between you and a group of buildings are starting seeing the repeating textures and it breaks the immersion.
You might run across a skirmish between some Minutemen and raiders, or the Brotherhood of Steel taking out the Railroad. Whenever you run across battles in the wasteland, it always feels engaging, especially since you can hear them occurring from a long way off.
The weakest point in the game, though, is definitely the minute-to-minute gameplay. The VATS system can quickly become just guaranteed hits, and it slows the action enough for you to catch your breath.
It used to be that power armor was a rare find; now you can get it everywhere and find dozens of power cells in an hour. This game banks on the sheer number of quests to undertake. Characters regularly look awful and happily block your path, hover in the air, or stand in the most unnatural positions during important dialogues. With so much of the way I play the game revolving around conversation, this hit me particularly hard ó though, mercifully, the writing did keep me invested.
You have to look past these initial failings , because what lies beneath is undoubtedly a better, more refined experience that builds on the wonderful world navigation and character building of Fallout 3. The first thing of note is the presentation and pacing.
There is no hanging about, and after creating your character it take less than an hour to start out into the beautifully realized Boston wasteland. Combat is also notably improved, with gunplay now more reliant on your ability rather than a hidden Perception or Agility stat. This change means that Fallout 4's fights can play out far more like a satisfying traditional shooter , with your own skills reflected in every shot.
VATs has also been changed to create a faster play experience. This system - which previously allowed you to stop time to target enemies - now just slows the action to a crawl. It is a tiny change, but one that keeps things flowing, while still giving you a little more time to plan attacks. This accelerated pace is a constant theme. Rather than making you wait half the game to get fun toys like the power armor, it is a fairly early acquisition - although there have been some changes to it.
Firstly, the advantages of this heavy duty equipment is not as pronounced, with its use throttled by the need for fusion cells to power it. Also, any armor you find is just a starting point as you can customize it with scraps and items you scavenge. This leads to some down and dirty - but kind of awesome - builds, with metal grills and plates welded on to add defense, or lead lining to provide protection from radiation.
Finding these upgrade elements and items is mercifully more streamlined than in other Bethesda titles. Stumbling upon a storage chest or table, you will be met by a helpful pop-up that stops you having to trawl through menus just to see if you want what is contained within. You can also easily break them down into useful parts, use them to craft, and check them for any interesting buffs they can provide.
All that said, if you collect everything you find, managing your inventory can become a chore as you navigate the multi-layer interface. Customization is not limited to weapons and armor, Fallout 4 also adds settlements. These bases provide a place for you to store your items , and to send any friendly survivors you discover in the wasteland. At some point this feels like an end unto itself, as the benefits of upgrading these areas ó and defending them from raider attacks ó only seem to aid further construction rather than any substantive gameplay advantage.
But it does at least mean that you can find some use for everything you collect. Fallout 4 does not correct all the problems of its predecessor , with the same technical flaws dogging your every step. Instead of focusing on correcting some minor ó often endearing ó problems, it has instead spent its time working a larger, more fleshed out, and complex world. Have you tried Fallout 4? Be the first to leave your opinion! The Third Entry in the Fallout Series.
The single teaser image has left fans excited and hungry for more information. Fans of Fallout 4 were all abuzz recently when new leaked footage of an Amazon Fallout series appeared on Reddit and Twitter.
While the news spread on the internet like fire on a straw pile, Bethesda and Amazon quickly moved to have all traces of the images scrubbed.