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Table of contents Product information. Introduction 1. Detail Overload: Modeling with Code 1. Getting the Balance Right: Formal Languages 1.

Why UML 2. Models and Diagrams 1. Views of Your Model 1. Notes 1. Stereotypes 1. Stereotype applied to classes see Chapters 4 and 5 1. Stereotypes applied to components see Chapter 12 1.

Stereotypes applied to artifacts see Chapter 15 1. Tagged values 1. Want More Information? Modeling Requirements: Use Cases 2. Capturing a System Requirement 2. Outside Your System: Actors 2. Tricky actors 2. Refining actors 2. Use Cases 2. Communication Lines 2. System Boundaries 2. Use Case Descriptions 2. Use Case Relationships 2. Special Cases 2. Use Case Overview Diagrams 2. Modeling System Workflows: Activity Diagrams 3. Activity Diagram Essentials 3. Activities and Actions 3.

Decisions and Merges 3. Doing Multiple Tasks at the Same Time 3. Time Events 3. Calling Other Activities 3. Objects 3. Showing Objects Passed Between Actions 3. Showing Action Inputs and Outputs 3. Showing Input to and Output from an Activity 3. Sending and Receiving Signals 3. Starting an Activity 3. Ending Activities and Flows 3. Interrupting an Activity 3. Ending a Flow 3. Partitions or Swimlanes 3.

Managing Complex Activity Diagrams 3. Connectors 3. Expansion Regions 3. What Is a Class? Abstraction 4. Encapsulation 4. Visibility 4. Public Visibility 4.

Protected Visibility 4. Package Visibility 4. Private Visibility 4. Class State: Attributes 4. Name and Type 4. Multiplicity 4. Attribute Properties 4. Inline Attributes Versus Attributes by Association 4. Class Behavior: Operations 4. Parameters 4. Return Types 4. Static Parts of Your Classes 4. Class Relationships 5. Dependency 5. Association 5. Association classes 5.

Aggregation 5. Composition 5. Generalization Otherwise Known as Inheritance 5. Generalization and implementation reuse 5. Multiple inheritance 5. Constraints 5. Abstract Classes 5. Interfaces 5. Templates 5. Object Instances 6. Links 6. Links and Constraints 6. Binding Class Templates 6. Modeling Ordered Interactions: Sequence Diagrams 7.

Participants in a Sequence Diagram 7. Participant Names 7. Time 7. Events, Signals, and Messages 7. Message Signatures 7. Activation Bars 7. Nested Messages 7. Message Arrows 7. Synchronous Messages 7. Asynchronous Messages 7. The Return Message 7. Participant Creation and Destruction Messages 7. A Top-Level Sequence Diagram 7.

Breaking an Interaction into Separate Participants 7. Applying Participant Creation 7. Applying Participant Deletion 7. Applying Asynchronous Messages 7. Managing Complex Interactions with Sequence Fragments 7.

Using a Sequence Fragment: The ref Fragment 7. Focusing on Interaction Links: Communication Diagrams 8. Participants, Links, and Messages 8. Messages Occurring at the Same Time 8. Invoking a Message Multiple Times 8.

Sending a Message Based on a Condition 8. When a Participant Sends a Message to Itself 8. Fleshing out an Interaction with a Communication Diagram 8. Communication Diagrams Versus Sequence Diagrams 8. How the Fight Shapes Up 8. This concise guide explains what's different about Web 2. Whether you're an executive plotting the next move, a small business owner looking to expand, or an entrepreneur planning a startup, Web 2.

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Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. Even though the tutorials on the Sun and NetBeans website give you a very good heads up and despite the fact that there are many UML tutorials available on the web I wanted more. Both a learning guide as well as some good reference. What I like best about this book is that even though it covers the entire UML 2. Instead it gives you clear links for further reading or browsing for example; it covers some of UML's history and gives you links for more detailed stories.

Another very important part for me is the way the book is setup. It seperates the different diagrams and follows a very logical order. And because each chapter covers one diagram with the exception of the class diagram which covers 2 chapters its very easy to use this book both as learning tool as well as reference. And the reason why I'm writing up this review.. This book assumes that the reader is already somewhat familiar with Object Oriented OO programming as well knows a little about Java.

Examples where they show how some code snippets functionality are being displayed in a model are based on Java. However, despite that detail it doesn't result in a book which is only usable for Java -like programmers. So summing up: A great book to learn UML and use as reference. My perspective: Looking for a solid introductory book to UML. No financial investments in product or author.

Overall: This book met my goal of obtaining an introduction to UML. Good: 1. Better than the last book: "UML 2. Solid foundation covering many different types of diagrams, their uses, and notation Suggestions: 1.

Could do better describing the order the diagrams are typically constructed during the planning stages of a project. For example, after constructing the use case diagram, would you suggest creating the package diagrams or the activity diagrams? The former is the second chapter, while the later is one of the last chapters. As far as I can tell the book completely omits a discussion of UML modeling programs. It would be nice to at least mention a few of the popular programs. It does mention the limits of "some" modeling programs throughout the book.

Here is a list from wikipedia: [ References the UML in a Nutshell book one too many times. It's quite distracting and humorous at times. There is a great organizing theme throughout, based on the type of view that one wants to focus on--logical, physical, process, development, or use case. Well written with useful examples, it lives up to its O'Reilly animal-cover heritage.

I selected this book because I was looking for an introduction to UML, not rigorous coverage of all options. The book meets this need. There are a number of shortcomings: A high number of errors, possibly linked to the authors changing examples from those in an earlier edition. Some of the chapters do not appear to be 'aware' of what has been said in other chapters. It is not a great book, it is not a book I will use for reference, but it did give me a basic understanding of UML.

I think the book is a good comprehensive guide to understand UML. Is a very practical approach because there is a lot of examples. There is a few mistakes in some diagramas, but still worth buying the book. I read Kindle version and was good. One person found this helpful.

Very good UML summary; only negative was that they used lots of examples showing how the UML structure was parallel to some coding languages, and I'm not a coder. If you are, you'd view that as a plus. The book gives you a good introduction to UML. I used to know UML some 10 years ago and I had forgotten most of it. I'd recommend it. I knew little about UML and its Diagrams before this book. This book explains you most of the fundamental concepts in UML, most importantly, the relationship between these diagrams and concepts.

Wording is concise, yet precise as a primer book on UML. Now I can use UML designing my software project! Great Book for UML dummies! See all reviews. Top reviews from other countries. I use this book all the time as a reference but originally to get a better understanding of UML, other guys I work with have also purchased after borrorwing mine.

A very good read, informative and enough detail to understand and apply to your own design. Before this I had only picked up wind of UML as side lines on books on other topics. This really gives the sort of primer that every IT professional requires even if just only to be abreast of what is set to become standard.

Report abuse. Buy it from somewhere else. Don't waste your time on Amazon. Aggregation 5. Composition 5. Generalization Otherwise Known as Inheritance 5. Generalization and implementation reuse 5. Multiple inheritance 5. Constraints 5. Abstract Classes 5. Interfaces 5. Templates 5. Object Instances 6. Links 6. Links and Constraints 6. Binding Class Templates 6. Modeling Ordered Interactions: Sequence Diagrams 7. Participants in a Sequence Diagram 7. Participant Names 7. Time 7. Events, Signals, and Messages 7.

Message Signatures 7. Activation Bars 7. Nested Messages 7. Message Arrows 7. Synchronous Messages 7. Asynchronous Messages 7. The Return Message 7. Participant Creation and Destruction Messages 7.

A Top-Level Sequence Diagram 7. Breaking an Interaction into Separate Participants 7. Applying Participant Creation 7. Applying Participant Deletion 7. Applying Asynchronous Messages 7.

Managing Complex Interactions with Sequence Fragments 7. Using a Sequence Fragment: The ref Fragment 7. Focusing on Interaction Links: Communication Diagrams 8. Participants, Links, and Messages 8. Messages Occurring at the Same Time 8. Invoking a Message Multiple Times 8. Sending a Message Based on a Condition 8. When a Participant Sends a Message to Itself 8. Fleshing out an Interaction with a Communication Diagram 8.

Communication Diagrams Versus Sequence Diagrams 8. How the Fight Shapes Up 8. The Main Event 8. Focusing on Interaction Timing: Timing Diagrams 9.

Building a Timing Diagram from a Sequence Diagram 9. Timing Constraints in System Requirements 9. Applying Participants to a Timing Diagram 9. States 9. Time 9. Events and Messages 9. Timing Constraints 9. Timing Constraint Formats 9. Applying Timing Constraints to States and Events 9. Organizing Participants on a Timing Diagram 9.

An Alternate Notation 9. The Parts of an Interaction Overview Diagram Pulling Together the Interactions Gluing the Interactions Together Internal Structure Parts of a Class Connectors Alternate Multiplicity Notations Properties Internal Structure Instances Showing How a Class Is Used Showing Patterns with Collaborations What Is a Component?

Provided and Required Interfaces of a Component Ball and Socket Notation for Interfaces Stereotype Notation for Interfaces Listing Component Interfaces Showing Components Working Together Classes That Realize a Component Ports and Internal Structure Delegation Connectors Assembly Connectors Organizing Your Model: Packages Packages Contents of a Package UML Tool Variation Namespaces and Classes Referring to Each Other Element Visibility Package Dependency Importing and Accessing Packages Managing Package Dependencies Using Packages to Organize Use Cases Essentials States Transitions Transition Variations States in Software Advanced State Behavior Internal Behavior Internal Transitions Composite States Advanced Pseudostates Signals Protocol State Machines Deploying a Simple System Deployed Software: Artifacts Deploying an Artifact to a Node Tying Software to Artifacts What Is a Node?

Hardware and Execution Environment Nodes Showing Node Instances Communication Between Nodes Deployment Specifications When to Use a Deployment Diagram Object Constraint Language A.

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